On January 17, 2013, Apple’s App store released Imangi Studios Temple Run 2, and thus far, reviews have been mixed (4.5 of 5 stars). Complaints of lagging, glitches and crashing have been the most common issues with this game. But after playing it for a while, I don’t see where these issues come into play because it works perfectly fine for me. Maybe try starting then restarting the game or uninstall and then reinstall it and see how that works for you. Usually with Apple apps, they’re fixed by doing one of the two. Moving along to my review of TR2. First off, what in the world is this??
You know what I’m talking about. Instead of having the 3 smaller versions who sounded like monkeys, Imangi decides to throw this bull-skull faced, gorilla body like monster who looks like it gave birth to the 3 small ones in the original at us. It even sounds like a gorilla. Yikes!
I appreciate the new incorporation of ropes because it adds a spark to the colorful scenery that is nice to look at. It also adds a very interesting twist to the concept of the game that some may find annoying and confusing the first few times but once you get the hang of it, it’s not so bad.
Next, the consistent use of more rounded edge turns instead of square edges turns. It’s a blessing that Imangi decides to curve the character automatically, instead of having you tilt your device manually. This new and interesting feature makes the game easier to get through because it’s a little frustrating to keep having to tilt my iTouch over and over again when you’re trying to focus on not running into things.
Now let’s take a minute to digress from the technicalities of the game and focus on the update in scenery. I personally find this color scheme to be beautiful and definitely a 180 from its predecessor’s design (of dark and depressing). The bright and lively colors really do give the game a positive feel but it’s very distracting. Which obviously isn’t a good thing, I mean am I the only one who notices how to coins can be easily missed if you’re not looking for them. Maybe darken the runway a little more. No?
Tunnels, tunnels, tunnels make everything better or worse depending on how you look at it. But in this particular case, I’d say…..well it can go either way. On the upside, it makes things more suspenseful and interesting while adding an unexpected twist. But on the downside, things are much easier to run into and falling is probable. So if you have a good handle on your device then it’s good to have challenging asp ects, like tunnels in the game.
Isn’t the “Save me!” option seriously a godsend for people who run into things easily? The only issue with this feature is that the collection of gems needed to activate this feature is more complicated than you would think. Yes you do see them throughout the game, but they’re pretty rare. I just wish that when I sometimes click on the “Save Me!” option, it wouldn’t take me to the “Would you like to collect more gems?” screen.
So all in all I’d say that Temple Run 2 is definitely an upgrade from its predecessor, but it still has some kinks to work out. But luckily, it’s not major issues. The incorporation of special features, definitely adds to the level difficulty in the game, which makes it better. Point. Blank. Period. Yes the pretty bright colors are good too, but they’re a distraction, which ties into making it difficult, and honestly the original’s layout was fine. So I’m pretty neutral on that. TR2 is a step up, but conceptually the same as its predecessor.
Rating: 3.5 of 5 stars
Side Note: Did anyone else notice that this happen?